FLETC
Federal Law Enforcement Training Center | Jan 2020 - April 2020

What is it?
I worked with two other level designers to build out a 24 block city that was fully set dressed and optimized.
This project is a proof of concept that is meant to test federal trainees' driving skills under stress. What that means is that subject matter experts who approached us for this project had a system of gathering a trainee's neurological and physiological information as they play. As the trainee tries to go to waypoints and pick out the best path, the game escalates in providing more sources of stress.
-
Audible: The player has to deal with escalating and deescalating amounts of loud static.
-
Visible: Weather will go from overcast to pouring rain.
-
Task-Oriented: The system is set up to cause more challenging routes to waypoints.
Design Goal
Create a consistent and optimized city with a highway for a proof of concept.
Mechanics
Driving under an experimental stress simulation.
Conceptualization
We designed the city map and the challenges by being constantly in contact with the people at FLETC. Every week our project lead would get in contact and we were receiving feedback from them on a consistent basis.
My Role
Level Designer
Design Process
Whiteboxing and Set Dressing
The whiteboxing was split up into thirds to consolidate time. One of the level designers set up the proxy locations of where the roads and buildings would be, and once we had that we started proxying out how the city would look in order to test the driving.
![]() HighresScreenshot00002.png | ![]() HighresScreenshot00000.png |
---|
Optimization
My responsibilities shifted from doing detailed set dressing, such as trees and benches, and focused on optimizing the level. We wanted to make sure that no matter what type of computer the people at FLETC used, it would always be at 60 fps so that their research would not be skewed by trainees getting frustrated by lag.
![]() HighresScreenshot00002.png | ![]() HighresScreenshot00000.png |
---|